FYFY 2.3
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FYFY.GameObjectManager Member List

This is the complete list of members for FYFY.GameObjectManager, including all inherited members.

addComponent(GameObject gameObject, System.Type componentType, object componentValues=null)FYFY.GameObjectManagerstatic
addComponent< T >(GameObject gameObject, object componentValues=null)FYFY.GameObjectManagerstatic
bind(GameObject gameObject, bool recursive=true)FYFY.GameObjectManagerstatic
CountFYFY.GameObjectManagerstatic
dontDestroyOnLoadAndRebind(GameObject target)FYFY.GameObjectManagerstatic
isBound(GameObject gameObject)FYFY.GameObjectManagerstatic
loadScene(int sceneBuildIndex, UnityEngine.SceneManagement.LoadSceneMode mode=UnityEngine.SceneManagement.LoadSceneMode.Single)FYFY.GameObjectManagerstatic
loadScene(string sceneName, UnityEngine.SceneManagement.LoadSceneMode mode=UnityEngine.SceneManagement.LoadSceneMode.Single)FYFY.GameObjectManagerstatic
refresh(GameObject gameObject)FYFY.GameObjectManagerstatic
removeComponent(Component component)FYFY.GameObjectManagerstatic
removeComponent< T >(GameObject gameObject)FYFY.GameObjectManagerstatic
setGameObjectLayer(GameObject gameObject, int layer)FYFY.GameObjectManagerstatic
setGameObjectParent(GameObject gameObject, GameObject parent, bool worldPositionStays)FYFY.GameObjectManagerstatic
setGameObjectState(GameObject gameObject, bool enabled)FYFY.GameObjectManagerstatic
setGameObjectTag(GameObject gameObject, string tag)FYFY.GameObjectManagerstatic
unbind(GameObject gameObject, bool recursive=true)FYFY.GameObjectManagerstatic
unloadScene(string sceneName)FYFY.GameObjectManagerstatic
unloadScene(int sceneBuildIndex)FYFY.GameObjectManagerstatic