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FYFY 2.3
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This is the complete list of members for FYFY.GameObjectManager, including all inherited members.
| addComponent(GameObject gameObject, System.Type componentType, object componentValues=null) | FYFY.GameObjectManager | static |
| addComponent< T >(GameObject gameObject, object componentValues=null) | FYFY.GameObjectManager | static |
| bind(GameObject gameObject, bool recursive=true) | FYFY.GameObjectManager | static |
| Count | FYFY.GameObjectManager | static |
| dontDestroyOnLoadAndRebind(GameObject target) | FYFY.GameObjectManager | static |
| isBound(GameObject gameObject) | FYFY.GameObjectManager | static |
| loadScene(int sceneBuildIndex, UnityEngine.SceneManagement.LoadSceneMode mode=UnityEngine.SceneManagement.LoadSceneMode.Single) | FYFY.GameObjectManager | static |
| loadScene(string sceneName, UnityEngine.SceneManagement.LoadSceneMode mode=UnityEngine.SceneManagement.LoadSceneMode.Single) | FYFY.GameObjectManager | static |
| refresh(GameObject gameObject) | FYFY.GameObjectManager | static |
| removeComponent(Component component) | FYFY.GameObjectManager | static |
| removeComponent< T >(GameObject gameObject) | FYFY.GameObjectManager | static |
| setGameObjectLayer(GameObject gameObject, int layer) | FYFY.GameObjectManager | static |
| setGameObjectParent(GameObject gameObject, GameObject parent, bool worldPositionStays) | FYFY.GameObjectManager | static |
| setGameObjectState(GameObject gameObject, bool enabled) | FYFY.GameObjectManager | static |
| setGameObjectTag(GameObject gameObject, string tag) | FYFY.GameObjectManager | static |
| unbind(GameObject gameObject, bool recursive=true) | FYFY.GameObjectManager | static |
| unloadScene(string sceneName) | FYFY.GameObjectManager | static |
| unloadScene(int sceneBuildIndex) | FYFY.GameObjectManager | static |